It's amusing at times while desperately dodging the enemies to stop and say, "Wait, the ladders on this level spell 'Lode Runner'!" (Level 44) The boards were sometimes designed not so much with game play challenge in mind but ascetics. Occasionally blocks that you see are not actually there and you'll find yourself falling through blocks at sometimes inopportune but occasionally lifesaving moments. Occasionally you will need to dig a row of holes to give yourself room to dig another row so that you can get treasure that is buried several layers deep. In a short time dug holes will fill back in which means instant death for whoever is still inside. While trapped in a hole you can safely walk over the heads of trapped enemies, but don't wait to long or they'll climb out and get you. You can fall harmlessly through holes dug with your laser, but your enemies will be temporarily trapped and drop any treasure they are carrying if they are lured in. Each level requires planning and technique to beat. Yes, that's right, 150 levels of brick digging action. The object is the same on each of the 150 screens: collect all the treasure and escape to the highest ladder with your life. In Lode Runner you play the part of a treasure collecting hero with a burrowing laser. Not bad for a game that started as a summer project. In its original run Lode Runner sold millions of copies. Chances are if you've been playing computer games for any length of time, you've played Lode Runner at one point. Lode Runner was originally made for almost every possible system: Apple II, Commodore 64, VIC-20, Atari 8-bit, Atari ST, NES, DOS and more, and later re-releases have found themselves on most systems since then. Lode Runner's success can not be understated. In that lonely computer lab over the summer Lode Runner was created. LODE RUNNER 2 ATARI FREESo to keep himself occupied, Doug decided to write a computer game with his copious free time. It was Doug's job to man the computer lab incase anyone decided to use it, but summer was not the computer lab's busiest time. In the summer of 82, in a lonely computer lab at the University of Washington, Doug Smith sat mostly alone.
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